Waves Version 3.5 guide page 13 of 16
Known Issues
In every version there are some issues which are either bugs or anomalies
between host and plug-in standards. We try to eliminate any issue that imposes
on successful operation but some minor issues may remain and we will continue
to try to sort them. Until then we try to provide a list of Known Issues which you
can expect with this version of Waves Digital Audio Processors.
G
ENERAL
• In plug-ins containing EQ filters ranging to cutoffs 100Hz and
lower (Bass enhancement plug-ins, all equalizers except LinEQ and
LinMB), the noise floor of the filters is generally higher by about
6dB in 96kHz than in 48kHz.
• In L2, in 192kHz, the 'Ultra' noise shaping with IDR type2 may produce tonal
artifacts in the absence of input signal.
• Some plug-ins that do not support 96kHz or 192kHz can be opened to
process in native in all environments, but the sound may be bad or with
inconsistent results to the settings compared to 48kHz. Studio the Sample
Rate compatibility chart to know what to expect.
• Due to limited resolution of the peak-meters in many plug-ins
(PAZ,L1,REQ,RCL and more) , the peak-holds will not show input signal
if the input is too low (such as -130dB).
• PAZ does not measure quite all the way down to -80dB, so depending on
sample-rate the meters (and graph) may not go all the way down. In
44kHz the range is down to about -79dB and in 96kHz down to about
-60dB.
• UltraPitch - when loading settings saved in version 3.2 the pitch and top
frequency parameters will get wrong values.
• SuperTap – when loading settings saved with 3.2 Grid mode and Tempo
mode will not load correctly, this effects view not sound. The Tap Gains will
load the correct value but produce different sound, this is due to a bug fix.
When opening sessions saved with 3.2 you should mind SuperTap.
D
IRECT
X
• All Plug-Ins show separate Mono and Stereo components. Some have a
mono to stereo component. The mono or mono to stereo components will not
operate on Stereo sources and may extend an error, however the stereo
components will work for mono sources. So In DirectX you really only need
the stereo components (which are the ones that don’t have mono in their
name) and the mono to stereo components to open on mono sources only. It
is recommended to use only the Stereo (Normal) components in Sonic
Foundry hosts as well as Samplitude.
• X-Noise may cause Cubase VST 5 (fixed in Cubase SX) and Nuendo to load
for a long time.
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